AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on iOS in the Middle East Q1 2024
The first quarter of 2024 saw significant performance trends for the top 5 hybridcasual games on iOS in the Middle East, with notable shifts in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 hybridcasual games on iOS in the Middle East demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Last War:Survival from FirstFun saw a remarkable rise in weekly revenue, peaking at approximately $614K in the final week of March. Weekly downloads fluctuated, with a high of nearly 45K in the week of February 26. The game also experienced a consistent increase in weekly active users, starting at 52.8K in early January and reaching 168.8K by the end of March.
Kingdom Guard:Tower Defense TD by TAP4FUN (HONGKONG) LIMITED had an impressive revenue peak of about $82.1K in the final week of March. Weekly downloads surged mid-quarter, hitting a peak of 19.5K in the week of March 18. The game’s weekly active users showed significant growth, starting at 10.2K and reaching 37.7K by the end of the quarter.
Rush Royale: Tower Defense TD from MY.GAMES B.V. maintained steady weekly revenue, culminating at approximately $40.6K in the last week of March. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 3.1K in early January. Weekly active users hovered around 32.6K at the beginning of the quarter and slightly increased to 31.1K by the end.
Survivor!.io by HABBY observed consistent weekly revenue, peaking at about $31.8K in the week of February 26. Weekly downloads saw a high of roughly 5.6K in the week of March 18. The game’s weekly active users remained steady, starting at 21.4K and slightly increasing to 21.9K by the end of March.
Triple Match 3D from Boombox Games LTD had a steady revenue trend, peaking at approximately $14K in the week of February 5. Weekly downloads saw a significant decline throughout the quarter, with a peak of nearly 9.9K in early January. The game’s weekly active users remained relatively stable, starting at 18.9K and ending the quarter at 19.3K.
These insights are derived from Sensor Tower’s comprehensive data. For more detailed analytics and insights, visit Sensor Tower.